Fire Ram

Abilities
Walk (Movement) 2AP

3 mp

Fiery Shrapnel (Attack) 3AP

Accuracy 75%, 30 damage, 3 range

Fire rains down on all Golems in the Target Region. If the Target Region has Ground or Medium Cover, the Attack causes +10 DMG to each Target.

Blast (Attack) 2AP

Accuracy 75%, 28 damage, 2 range

King of the Hill (Passive)

The Fire Ram was built to hold the high ground. It receives an additional +1 Range when in Elevated Terrain.

Abilities
Walk (Movement) 2AP

3 mp

Concussion Blast (Attack) 3AP

Accuracy 85%, 16 damage, 3 range

The Ram fires a bolt of energy that pushes the Target Golem 2 Regions and reducing all Movement by 2 (From all its movement abilities) for 1 Round.

Blast Furnace (Attack) 2AP

Accuracy 75%, 31 damage, melee

The Ram overheats its head cannon and discharges a short range burst of fiery energy.

Gilded Band (Passive)

Any roll of  “doubles” against a member of the Gilded Band in Open Terrain automatically misses.