Knights of Eretsu

"Golem Knights, with their single power, are rare on the battlefield, and they have access to a small fraction of the power of the Ancient Ones. Rarer still are the Blood Knights whose bloodline connection to an Ancient Ones are closer, or some say purer. Blood Knights may wield more than one arcane ability, making them even more potent in the ways that they can augment the Golems they master." Without a Golem Knight to master it, a Golem is nothing but a lifeless collection of stones, bones, or branches, woven together by spells. Powerful sorcerers in their own right, each Golem Knight has a magical ability which he or she can combine with the arcane abilities of the Golem they ride to become the deadliest force known to Eretsu. Depending on their unique abilities, each Knight will extract very different performances even from the same Golems.

Game
Each Golem must be commanded by a Knight, and each Knight is unique in your army. You cannot add a Golem to your army without a Knight associated with it. Once assigned to a Golem, that Knight is no longer available to be placed on another Golem in the same army.

Knights have the following characteristics:

Knight Rank: Faction: Each Knight is a member of a faction (Durani Empire, Gudanna Dominion, or the Mercenary Kings) and can only be used in armies of that faction.
 * Golem Master: A Golem Master has no powers. These Knights have Army Point Values (APVs) of zero.
 * Golem Knights: A Golem Knight has one magical power, either a passive or active ability. A passive ability is always in effect, whereas an active ability has an activation cost of AP, Health, or Mana which must be paid when the ability is used. Golem Knights have nonzero APVs.
 * Blood Knights: A Blood Knight has more than one magical power, and usually combines both a passive and active ability. Blood Knights tend to have higher APVs than Golem Knights.

Arcanum: Each Knight is a member of one or more bloodlines descending from the Ancient Ones and thus the Arcana which they founded. Knights can only command Golems of certain Arcana.

Golem Class: Knights are trained to command one or more Golem classes: Warsprite, Ogre, Titan, or Colossus. Knights can only command Golems of particular classes.

Elite and Special Units: Knights who are members of elite or special units (such as the Knights of the Charred Reavers) may be restricted to only being able to command certain elite Golems, or only a Golem from their specific special group.

During army creation, the Army Builder tool will filter the selection of Knights, and only present Knights that can command the currently selected Golem.