Ancient Ones

"Ancient Ones are powerful gods who have chosen to intervene on behalf of an army, seeking the Mana that their descendants harvest from the very earth of Eretsu. Ancient Ones have one or more supernatural powers that can be accessed once its army has harvested enough Mana."

Game
To select Ancient Ones in game, tap the Stylus on the Control Card icon, or use the app’s side menu.

Ancient Ones may have one or more of the following types of abilities:

Miracle: Miracles instantly affect all allied or enemy Golems (or sometimes both) on the entire board. You may activate each Ancient One’s Miracle once per Turn. Miracles cost Mana to activate, but take effect immediately.

Blessing: A Blessing is placed in a single Region and positively affects all allied Golems currently there, or which enter the Region while the Blessing is present. Each Blessing costs Mana to activate, and stays in the Region where it’s placed until you decide to move the Blessing to a new Region, or until it’s moved or dispelled by an opposing player’s action. Each Ancient One may only have one Blessing on the board at any time.

Curse: A Curse is placed in a single Region and negatively affects all enemy Golems currently in the Region, or which enter the Region while the Curse is present. Each Curse costs Mana to activate, and stays in the Region where it’s placed until you decide to move the Curse to a new Region, or until it’s moved or dispelled by an opposing player’s action. Each Ancient One may only have one Curse on the board at any time.

The Mana Costs of Blessings and Curses: Most Blessings and Curses have higher Mana costs to initially activate, and lower Mana costs to move the Blessing or Curse to a new Region. That is, most Blessings and Curses cost less to move than the first time you cast them.

Blessing and Curse Limitations: In addition to the limitations above, each Region can only ever have one Blessing and one Curse in it at a time. Blessings and Curses also cannot be placed in Water Regions (Shallows, Deeps, or Swamps). Blessings and Curses can be placed in Pit Regions or Elevated Regions.

Ancient One Index
Free

The Hopeful

The Prince

The Marksman

The Deceiver

The Water-Bringer

The Warrior

The Healer

The Avenger

The Scholar

The Assassin

The Nectar

The Trapper

The Defender

Paid

The Storm

The Solitary